2013-10-28 |
Wintermute | Backlight bei Inaktivität aus. |
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2013-10-27 |
Wintermute | Schießen nur möglich, wenn Spieler noch lebt. |
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2013-10-26 |
Ingo Saitz | Salz' level #1 |
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2013-10-26 |
Wintermute | Encoding. |
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2013-10-26 |
Wintermute | Fahrplan: Neue Vorträge eingepflegt. |
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2013-10-26 |
Wintermute | Levelreihenfolge, -fixes. |
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2013-10-26 |
Wintermute | Pinconfig für Endbadge. |
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2013-10-26 |
Wintermate | vanity.dat -> titleimg.dat |
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2013-10-26 |
Wintermate | Schrift fest in Firmware eingebacken, damit die auch... |
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2013-10-25 |
Wintermute | Booten in Titelbild. |
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2013-10-25 |
Wintermute | Compilerswitch für Firmware, die nur den Dataflash... |
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2013-10-25 |
Wintermute | Leveländerungen. |
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2013-10-25 |
Wintermute | Simulator kompilierbar. |
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2013-10-25 |
Wintermate | USB-Modus: Bedienungshinweis. |
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2013-10-25 |
Wintermate | badge/ui/event: Beim Warten pmuSleep(). |
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2013-10-24 |
Wintermate | Hackover-Vanity-Screen. |
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2013-10-24 |
Wintermate | Menüausrichtung verbessert: Bei Eintritt ins Menü Vorau... |
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2013-10-24 |
Wintermate | Hackio: Position im Menü merken (analog zu Fahrplan) |
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2013-10-24 |
Wintermate | Merge branch 'master' of gitlab:wintermute/hackover2013... |
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2013-10-24 |
Wintermate | Hackio-Credits. |
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2013-10-24 |
Christian Spilker | Merge branch 'master' of gitlab:wintermute/hackover2013... |
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2013-10-24 |
Christian Spilker | silkz_classic.lv erstellt |
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2013-10-24 |
Wintermate | Fahrplandaten. |
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2013-10-24 |
Christian Spilker | Merge branch 'master' of gitlab:wintermute/hackover2013... |
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2013-10-24 |
Wintermate | Speichersparaktionen. |
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2013-10-23 |
Christian Spilker | Merge branch 'master' of gitlab:wintermute/hackover2013... |
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2013-10-23 |
Wintermate | mock: levels.txt automatisch generieren |
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2013-10-23 |
Christian Spilker | Merge branch 'master' of gitlab:wintermute/hackover2013... |
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2013-10-23 |
Christian Spilker | fix email |
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2013-10-23 |
Wintermute | Neue Level. |
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2013-10-23 |
Wintermate | Menü einen Pixel tiefer, damit Ränder oben und unten... |
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2013-10-23 |
Wintermate | Font readjustiert (ein Pixel höher) |
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2013-10-23 |
Wintermate | Fahrplan: Letzte Position merken. |
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2013-10-23 |
Wintermate | Fahrplan-Testdatei auf latin1 |
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2013-10-23 |
Wintermate | Schrift erweitert. |
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2013-10-23 |
Wintermate | Fahrplan-Browser. |
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2013-10-23 |
Wintermate | Hauptmenü. |
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2013-10-23 |
Wintermate | Vanity-Screen: Klickschutz. |
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2013-10-23 |
Wintermate | Vanity-Screen. |
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2013-10-22 |
Wintermate | Textdateiankuckdingviech. |
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2013-10-22 |
Wintermate | Textscroller f. Dateibrowser |
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2013-10-22 |
Wintermute | Menü: Scrollen, wenn Knopf gedrückt gehalten. |
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2013-10-22 |
Wintermute | Menücode aufgeräumt. |
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2013-10-22 |
Wintermute | Jumprun-Foo in Verzeichnis auf Badge. |
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2013-10-22 |
Wintermute | Level eingeordnet. |
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2013-10-22 |
Wintermute | Tutorial-Level. |
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2013-10-22 |
Wintermute | lubilevel. |
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2013-10-22 |
Wintermute | Eigenes Verzeichnis für Level spendiert. |
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2013-10-22 |
Wintermute | Spiel beendbar gemacht. |
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2013-10-22 |
Wintermute | Wenn neuer Level aufgeschlossen, diesen im Menü vorausw... |
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2013-10-22 |
Wintermute | Fortschrittspeichern funktionstüchtig. |
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2013-10-22 |
Wintermate | Progression in J&R. Noch nicht funktionstüchtig. |
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2013-10-22 |
Wintermate | Level-Konverter: Leerzeichen am Ende von Optionszeilen... |
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2013-10-22 |
Wintermate | jumprun_tile als packed struct für mehr Speicher. |
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2013-10-21 |
Wintermute | bird_dip: inertia.y nach Kollision übernehmen. Damit... |
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2013-10-21 |
Wintermute | Mehr Level. |
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2013-10-21 |
Wintermute | Lebenszahl levelweise einstellbar. |
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2013-10-21 |
Wintermute | Screen nach Sterben/gewinnen, um Pause zu zwingen ... |
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2013-10-21 |
Wintermute | Mehr Level. |
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2013-10-21 |
Wintermute | Level gekürzt wg. RAM-Mangel. |
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2013-10-21 |
Wintermute | Levelauswahl auf Badge. |
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2013-10-21 |
Wintermute | Sprites, sprites, sprites |
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2013-10-21 |
Wintermate | Drei Extraleben, x 0 auch noch spielbar. Anzeigeschirm... |
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2013-10-20 |
Wintermate | Bugfix: Möglicher segfault beim Sterben. |
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2013-10-20 |
Wintermute | Menüposition merken. |
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2013-10-20 |
Wintermute | Level-Menü in Simulator |
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2013-10-20 |
Wintermute | Menü in ARM-Makefile. |
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2013-10-20 |
Wintermute | Menü. |
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2013-10-20 |
Wintermute | Spieler splodiert. |
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2013-10-20 |
Wintermute | Gegner splodieren. |
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2013-10-20 |
Wintermute | Lange Level richtig laden. |
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2013-10-20 |
Wintermute | Backport auf gcc 4.6 |
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2013-10-20 |
Wintermate | wolfpros Level schaffbar gemacht. |
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2013-10-20 |
Wintermate | Sinnvolleres Spawn- und Bewegungsverhalten. |
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2013-10-20 |
Wintermate | Makefiles aufgeräumt; funktionieren jetzt auch nebenein... |
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2013-10-20 |
Wintermate | Entfernte Datei auch aus Makefile genommen. |
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2013-10-20 |
Wintermate | Level-Load: Gegner besser positionieren. Außerdem leere... |
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2013-10-20 |
Wintermate | Vergessene Dinge eingecheckt. |
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2013-10-20 |
Wintermate | Kräftig aufgeräumt. Kollisions- und Sprungtötungsphysik... |
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2013-10-19 |
Wintermute | lubiXOXO |
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2013-10-19 |
Wintermute | Lebensanzeige bei 10 Leben richtig. |
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2013-10-19 |
Wintermute | Schüsse nach Tod despawnen. |
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2013-10-19 |
Wintermute | Lebensscreen. |
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2013-10-19 |
Wintermute | Schrift auch in Simulator. |
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2013-10-19 |
Wintermute | Zahlenrendern für Prototyp. |
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2013-10-19 |
Wintermute | mock/Makefile: Bugfix bei statischen Bibliotheken. |
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2013-10-19 |
Wintermute | Schlüssel, verschlüsselte Dokumente. |
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2013-10-19 |
Wintermute | Weiterkommen wieder möglich. |
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2013-10-19 |
Wintermute | Ohne Checkpoint wieder am Anfang spawnen. |
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2013-10-19 |
Wintermute | Gegnerspawning an Checkpoints richtig. |
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2013-10-19 |
Wintermute | Checkpoints. |
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2013-10-19 |
Wintermute | Pilzverhalten: Läuft unter Spieler hin und her. |
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2013-10-18 |
Wintermate | SMB-Level spielbarer gemacht. |
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2013-10-18 |
Wintermate | Sprites in Repo geworfen (damit nichts verlorengeht) |
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2013-10-18 |
Wintermate | Spikes. |
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2013-10-18 |
Wintermute | Pilz verfolgt Spieler. |
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2013-10-18 |
Wintermute | Giraffe verfolgt Spieler. |
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2013-10-17 |
Wintermute | Beim Neuspawnen eines Gegners alle Flags zurücksetzen. |
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2013-10-17 |
Wintermute | Neue Vögel: Gerade fliegend und gerade fliegend mit... |
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2013-10-17 |
Wintermute | Schussphysik: Schwung des Spielers mit einrechnen,... |
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next |